AI Insights · Timothy · September 2022
Top 5 Soccer Games on Android in the US, Q3 2022
Discover the performance of the top 5 soccer games on the Android platform in the United States during Q3 2022, based on data from Sensor Tower.
In the third quarter of 2022, the top 5 soccer games on the Android platform in the United States showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how these games fared.
EA SPORTS FC™ Mobile Soccer saw significant fluctuations in its weekly revenue, peaking at approximately $125K in the last week of June and experiencing a notable dip to around $54K by mid-September. Weekly downloads ranged from 24K to 34K, with a slight recovery towards the end of September. The game maintained a robust user base, with weekly active users starting at around 942K and ending at approximately 912K.
Soccer Superstar had a consistent download trend, with weekly downloads fluctuating between 18K and 26K, peaking at 25.6K in the last week of September. The game’s weekly active users were relatively stable, starting at 217K and ending at 217K. Revenue remained negligible throughout the quarter, except for a minor spike in the last week of September.
Crazy Kick! Fun Football game experienced a steady decline in weekly downloads from around 28K in late June to roughly 15K by the end of September. The weekly active users mirrored this trend, decreasing from 77K to around 49K. Revenue remained minimal, fluctuating between $34 and $60.
Super Goal: Fun Soccer Game exhibited a downward trend in weekly downloads, starting at 23K in late June and dropping to about 12K by early September, before recovering to 27.8K at the end of the quarter. Weekly active users followed a similar pattern, declining from 40K to approximately 28K and then rising to 50K. Revenue saw minor fluctuations, peaking at $126 in late June and dropping to $0 in early September before ending at $113.
Rocket League Sideswipe showed a stable performance in terms of weekly downloads, remaining between 11K and 25K. The game’s weekly active users ranged from 116K to 156K, with a notable peak in mid-September. Revenue for this game was not significant during this period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.